Quiz Games: Which to Choose?

When it comes to practicing or studying for an assessment, sometimes a simple game can change the viewpoint of a student. By introducing competition, images, feedback, and fun music, you can make studying and reviewing an exciting activity! Now I will throw my two cents in right here. Multiple choice tests and quizzes are not always the best choice. Often times these are meant to recall information and are low on the DOK chart. However, that doesn’t mean they are bad or irrelevant. Often times you need to know facts, terms, and other things in order to build upon them. Also, you can make some great multiple choice questions that require critical thinking (think Google Certified Educator exams). So with that, here are some great tools for making interactive quiz games!


If you have never heard of Kahoot!, then let me tell you about it. Teachers create quizzes called Kahoots. To play Kahoot!, you need to have a projector that all students can see as well as devices (either 1:1 or shared).  Each Kahoot contains multiple choice questions with up to four choices per question. The teacher can also include images and YouTube videos in the question, but not in the answer. This does have some limited functionality. As of this post, you can use images from Getty Images. Using this option shows different categories of images, but there is no way to enter any search terms to narrow it down. The other option is to upload your own images. With the YouTube option, you have the ability to choose the start and stop time of the video. You can also give a time limit for questions of 5, 10, 20, 30, 60, 90, or 120 seconds. You can also choose to award points for correct answers. The faster you can answer the question, the more points you earn.

It would be great if you had the options of inserting images into the answers. I could see this being beneficial for younger students who may not be able to read. Perhaps the question asks to choose a mammal, and you could have pictures of different animals. Hopefully, that feature can come soon.

If you don’t feel like creating Kahoots, there are plenty of shared ones that you can try and edit. Just make sure that you preview them before sharing with your class! Some could contain inappropriate material for your age group.

Once you have created your Kahoot!, you have the option to preview it in your web browser as if you were playing on a mobile device. You can also play it or share it for others to use. If you choose to play it, you are given some options. If the class is 1:1, then everyone can compete against each other. Otherwise, you can choose team mode where students work together on a shared device. Other options include a streak bonus (more points if you keep getting questions correct in a row), a name generator (to keep anonymity), the podium (will show 1st, 2nd, and 3rd place at the end) as well as a few other options. Once you have chosen your options, choose either classic or team mode. Your students will then need to log into your Kahoot! by going to kahoot.it and entering your pin. Once all of your students have joined, click start.

If you haven’t already, you will need to turn on your projector and show your Kahoot! screen. This is the one drawback to using Kahoot! Students will never see the questions or the answers on their own screens. The question and answers only appear on the teacher’s screen. The answers are colored and have a simple shape that correlates with the answer on the teacher screen. So all students need to have a clear view of the projected screen.

Once the question is displayed, it moves to the answer screen. Students see the different choices on the board and have to select the correct answer on their device by choosing the corresponding color. Another drawback at this point of the game is that the question moves to the very top of the screen. There is plenty of space in the middle of the screen, but Kahoot! puts in some animations. It would be a wise idea for them to put the question in the middle as the focal point.

After each question, you can see the scoreboard. Students can earn more points by answering faster and by gaining streaks (if you turned those features on). Once finished, you are able to see the results of the Kahoot! by downloading an Excel file or by saving to your Google Drive. There isn’t really too much feedback here, but it can be nice to have.

Score – 7/10


Quizizz is a few years younger in its development than Kahoot!, but I think that it has some excellent features. Many of the features are the same. There is a gallery of shared quizzes to use as well as the option to create your own. Quizziz, however, has a few extras. One is that you can add up to 5 responses instead of 4. Also, Quizziz recently added the option to add images. This means that you can do a variety of different things. You could ask questions about which animal doesn’t belong in the reptile class by showing pictures of different animals. In math, you could have an equation as the question and show pictures of different graphs.

Quizziz also has some excellent reporting features. It goes beyond the overall percentage correct. You can see stats for each participant, such as answer time, correct or incorrect, and what answer was chosen. You also can choose to e-mail the report to parents.

Quizziz also has the option of using a quiz as homework. This means that you don’t have to do it live in class. You can assign a date for when the quiz needs to be taken, and students can take it outside of class.

Score – 9/10

Quizlet Live

Quizlet Live is different from the previous two in that it must be played by teams. You must also use a study set that has at least 12 questions, and you need at least 4 players. Here is how this version works. After choosing a study set and beginning the game, you have a code for students to connect to at quizlet.live. Once students are connected and you begin the game, they get randomly divided into teams. You can have students gather into a team or have them stay separated, depending on if you want them to actually talk and work together or not. Once you begin the game, each student is given different answer cards. Teams do not necessarily get the same question to begin with. They are just simply trying to answer all of the terms.

Each team member has cards that could be the answer. The person who has the card needs to click on the card to answer the question. Answering incorrectly will cause the team to start from the beginning. The first team to finish all of the cards wins the game.

After the game, students are given some reports as to what terms they still need to work on as well as what terms they learned during the game.

This is a great way to build some teamwork and competition into your study sessions!

Score – 9/10

Obviously, there are some differences in what each quizzing program does. If you are already building sets on Quizlet for students to study, then using Quizlet Live won’t be any extra work for you. However, if you want to build in some individual competition, I would suggest going with Quizziz. The ability to add images into answers is definitely what sets Quizziz apart from Kahoot!

If you have any suggestions as to how these can be used or suggestions of other quizzing programs, please share in the comments.

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